Jenga

Meteor

This project was my first attempt to utilize CG integration over footage I recorded with my phone. Prior to this, I had attempted to create a meteor hitting an RBD sim, which was pretty rough. This was a second attempt using what I had learned to create a better effect.

Creating the Jenga tower involved starting with a simple rectangle that I beveled. Then, using the copy and duplicate node, I created the stacked blocks. Having each block as a single object allowed me to fracture each one and create a simulated Jenga tower.

For the fracturing effect, since this was wood, a lot of splinters were the key to making it believable. I made sure to randomize the size and shapes of the fractures. I focused mostly on small debris over large chunks.

Here is the revised text with spelling mistakes corrected and some minor adjustments for clarity:

The meteor was a sphere that I modified using the mountain sop and then animated to slam into the tower. Adding a pyro sim with an emphasis on leaving a smoke trail behind allowed me to create a nice-looking meteor.

To integrate the CG over the footage properly, I recreated the living room environment using basic cubes for the collision and using shadow catchers to ensure the shadows created from the lighting were captured and placed in the footage.

For the compositing side afterward, I used simple roto exclusions and slight color corrections to match the colors more accurately, which really helped to sell the integration.